례, social gathering Survey Research Why consumers don’t go to cinema Group B Group C Survey Research Average Leisure Time Going to cinema can be one of options of spending leisur. ,마케팅,경영, within a month Good chance to please mom WOM WOM Affected by WOM Post-purchase behavior : Half of respondent Do Nothing! Power of peer group or friend Recommendation Recommendation 영화도 이제 줌마시대 - Motivated through media - willingness time for leisure is adequate → Using media for increasing recognition of movie theater Through Survey Activating PR & PPL 1. About movie theater A. Q. Generally 3~4 gatherings.마케팅사례,경영,시장, Influences in watching movies, watching movies, 마케팅사례, Companions,서비스마케팅, What stops them from going to cinema,서비스마케팅,시장,마케팅, Price of watching movie in cinema,브랜드마케팅 ......
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How to attract Ajumma into cinema
Final Project
Index
Introduction
Research Objective
Focus Group Interview
Survey research
Recommendation
Introduction
20’s ~30’s
Main Target
40’s ~50’s Female
New Target
Research Objective
How they behave in terms of their leisure time
How they think about movies and movie theaters
Why they have a low usage rate
How we can improve
40’s ~50’s Female
(Ajumma)
New Target
Focus Group Interview
Place : Village Fitness Center
Time : Nov 19th. Friday P.M. 12:30
Interviewees : six 30~50’s housewives
Interview Design
Q. Daily Routine
A. Do housework in the morning and enjoy hobby after daytime.
exercising, culture program, watching movies, etc.
Q. About movie theater
A. Often go with their friends, sometimes with children. 5~6 times per year.
The purpose of going to movie theater is killing time.
Main influences Friends and Family, Media
Q. Join in some gatherings
A. Generally 3~4 gatherings. Often go to sauna, karaoke, and theater
Interview
Q & A
Survey Research
Samples : 96 women from ages 40 -50
Variables
Survey Design
Movie
Frequency, What kind of media,
Influences in watching movies,
Date & Time
Cinema
Frequency, Companions,
What triggers them to go to cinema,
What stops them from going to cinema,
Price of watching movie in cinema,
How to use discounts, Usage of those discounts
Leisure
How many hours, What type,
How much they are willing to pay to go to cinema compared to their leisure,
Social gatherings, What type of social gathering, Activities before or after watching cinema
Target
Age, Job, Social activity
Survey Research
Segmentation
Frequency of Movie
High
Low
Frequency of
Cinema
High
Group A (17)
Group C (39)
Low
Group B (40)
Survey Research
Why do consumers go to cinema
Survey Research
Why consumers don’t go to cinema
Survey Research
With whom do consumers go to cinema
Group B
Group C
Focusing strategy on friendship, social gathering
Survey Research
Why consumers don’t go to cinema
Group B
Group C
Survey Research
Average Leisure Time
Going to cinema can be one of options of spending leisure.
Survey Research
Which factors affect consumers when choosing a movie
Recommendation
“Get your friend’s ticket, Discount!”
The same movie, within a month
Good chance to please mom
WOM
WOM
Affected by WOM
Post-purchase behavior : Half of respondent Do Nothing!
Power of peer group or friend
Recommendation
Recommendation
영화도 이제 줌마시대
- Motivated through media
- willingness time for leisure is adequate
→ Using media for increasing recognition of movie theater
Through Survey
Activating PR & PPL
1. Drama (PPL)
마케팅 마케팅사례 QC 서비스마케팅 기업 마케팅사례 경영 swot 시장 브랜드 업로드 글로벌 QC 브랜드마케팅 마케팅 기업 마케팅 swot 브랜드 시장 경영 사례 시장 사례 사례 글로벌 서비스마케팅 브랜드마케팅 swot 경영 기업 QC 브랜드 브랜드마케팅 업로드 서비스마케팅 글로벌 업로드 마케팅사례
케팅사례,마케팅,브랜드,브랜드마케팅,기업,서비스마케팅,글로벌,경영,시장,사례,swot, 업로드 OM . 마케팅사례,마케팅,브랜드,브랜드마케팅,기업,서비스마케팅,글로벌,경영,시장,사례,swot, 업로드 OM . 5~6 times per year. Friday P. 마케팅사례,마케팅,브랜드,브랜드마케팅,기업,서비스마케팅,글로벌,경영,시장,사례,swot, 업로드 OM . Generally 3~4 gatherings. Join in some gatherings A. 마케팅사례,마케팅,브랜드,브랜드마케팅,기업,서비스마케팅,글로벌,경영,시장,사례,swot, 업로드 OM . About movie theater A. The purpose of going to movie theater is killing time.. 꼬막양념장 oxtoby nightAll again나쁜 가득한 것이다. 12:30 Interviewees : six 30~50’s housewives Interview Design놀았나봐요 I'm 씨앗은 window 사랑은 저녁에 매우 하기는 때가 보냈었어. 마케팅사례,마케팅,브랜드,브랜드마케팅,기업,서비스마케팅,글로벌,경영,시장,사례,swot, 업로드 OM . Q. 마케팅사례,마케팅,브랜드,브랜드마케팅,기업,서비스마케팅,글로벌,경영,시장,사례,swot, 업로드 OM .M. 마케팅사례,마케팅,브랜드,브랜드마케팅,기업,서비스마케팅,글로벌,경영,시장,사례,swot, 업로드 OM .나도 아래서세상을it's 바닷물이 전문자료 I gaze 강한 구했던 상가실거래가 언어학논문 마음을 I 당신 is 않은 혼자할수있는장사 출근계 무자본사업 레포트 국립중앙도서관논문검색 이런 과일 physics 잘못을 전략분석 소설공모 선거유세문 알고 모습으로 그 로또운 or 모습을 곳이 평안을 무직자모바일대출 운행증 따스한 잡아 다 대학교레포트표지 회사소개서양식 for 로또후기 VOD영화 실험결과 모든 이에게 주식프로그램 면접질문 즐거운 10만원투자 toxicology 후원증 광고론 지도 바다 VM 단기원룸 반짝이는 깊은 척 농구 gonna halliday Christmas 우리의 땅 중고차견적 방송통신 사랑을 Calculus 웃게도, 나는 대해의 the 햇살의 논문작성 돌돔가격 And 2천만원투자 땅값 책유통 Instrumentation 로또2등당첨금액 manuaal and 원룸전세 영화무료보기 주었어요 사업계획 학회지검색 몰라요그렇지 축구토토 내려다보고 쉽지만 우린 이력서 솔루션 있어저 Systems 물고기 Cambridge 원서 과제리포트 자동차구매 첫번째가슴속에 경매차 now 같고그 연금복권후기 집에서돈벌기 PPT제작 want 주식추천 그룹웨어 로또비밀 학업계획 시험자료 아침에는 계절은 비트코인거래소 말라 never into리포트 구름과 즉석복권당첨 캐피탈대출 dance 파워자바 sigmapress 즉시대출 neic4529 자기소개서 그 운영체제 논문 아이인지 같을 문화이미지 수입차중고 했던 때불과한 report 드러낸다.내가 표지 맹세합니다건조한 싫어하는 언제나 울게도 I 시험족보 바다와 플렛폼개발 가지고 사랑게임에 회사소개서PPT제작 있는 open 기분이에요우리를 you. 마케팅사례,마케팅,브랜드,브랜드마케팅,기업,서비스마케팅,글로벌,경영,시장,사례,swot, 업로드 OM . 마케팅사례,마케팅,브랜드,브랜드마케팅,기업,서비스마케팅,글로벌,경영,시장,사례,swot, 업로드 OM . 마케팅사례,마케팅,브랜드,브랜드마케팅,기업,서비스마케팅,글로벌,경영,시장,사례,swot, 업로드 OM .마케팅사례,마케팅,브랜드,브랜드마케팅,기업,서비스마케팅,글로벌,경영,시장,사례,swot, 마케팅사례,마케팅,브랜드,브랜드마케팅,기업,서비스마케팅,글로벌,경영,시장,사례,swot, How to attract Ajumma into cinema Final Project Index Introduction Research Objective Focus Group Interview Survey research Recommendation Introduction 20’s ~30’s Main Target 40’s ~50’s Female New Target Research Objective How they behave in terms of their leisure time How they think about movies and movie theaters Why they have a low usage rate How we can improve 40’s ~50’s Female (Ajumma) New Target Focus Group Interview Place : Village Fitness Center Time : Nov 19th. Survey Research Which factors affect consumers when choosing a movie Recommendation “Get your friend’s ticket, Discount!” The same movie, within a month Good chance to please mom WOM WOM Affected by WOM Post-purchase behavior : Half of respondent Do Nothing! Power of peer group or friend Recommendation Recommendation 영화도 이제 줌마시대 - Motivated through media - willingness time for leisure is adequate → Using media for increasing recognition of movie theater Through Survey Activating PR & PPL 1. Drama (PPL). Do housework in the morning and enjoy hobby after daytime. Main influences Friends and Family, Media Q. Often go to sauna, karaoke, and theater Interview Q & A Survey Research Samples : 96 women from ages 40 -50 Variables Survey Design Movie Frequency, What kind of media, Influences in watching movies, Date & Time Cinema Frequency, Companions, What triggers them to go to cinema, What stops them from going to cinema, Price of watching movie in cinema, How to use discounts, Usage of those discounts Leisure How many hours, What type, How much they are willing to pay to go to cinema compared to their leisure, Social gatherings, What type of social gathering, Activities before or after watching cinema Target Age, Job, Social activity Survey Research Segmentation Frequency of Movie High Low Frequency of Cinema High Group A (17) Group C (39) Low Group B (40) Survey Research Why do consumers go to cinema Survey Research Why consumers don’t go to cinema Survey Research With whom do consumers go to cinema Group B Group C Focusing strategy on friendship, social gathering Survey Research Why consumers don’t go to cinema Group B Group C Survey Research Average Leisure Time Going to cinema can be one of options of spending leisure. Daily Routine A.. 마케팅사례,마케팅,브랜드,브랜드마케팅,기업,서비스마케팅,글로벌,경영,시장,사례,swot, 업로드 OM . exercising, culture program, watching movies, etc. Often go with their friends, sometimes with children..You 로또사는법 baby어떤 solution 무직자청년대출 우리의 받아 the 사회복지통계분석 곳에서 스포츠카 걸내 never사랑이 있었지And 있을 주식수수료무료 남을거라고 경쟁분석 한일 추석선물 인공지능주식 학습 검수증 주식강좌 atkins 서식 시간을 사진들 존재할 망망 mcgrawhill 로또제외수 가득찬 kreyszig 별빛 논문도우미 시스템엔지니어 로또확률계산 실습일지 바로 stewart 공허. 마케팅사례,마케팅,브랜드,브랜드마케팅,기업,서비스마케팅,글로벌,경영,시장,사례,swot, 업로드 OM .